パクマ・Zombie Rush Season 1・New T4・Balance adjustment
August 26, 2026 Implemented/Details currently being confirmed
Organized based on official update announcements and official posts after release. The start of Season 1, difficulty level 1 to 4, 25 rounds, 750 enemies, ranking, chips, operation time 3 hours, etc. have been confirmed in the official announcement. We are waiting for confirmation of the evolution name and in-game values of パクマ.
Important: Adjusting 35 Tatari is a Zombie Rush exclusive skill.
This is not a change to the basic skills used in normal stages. Normally, it is not mixed in the skill DB and is managed as Season 1 exclusive data. The overall tier, normal, dojo, and boss rally ratings will not be changed by this schedule adjustment alone.
New Tatari “パクマ” and 4th evolution
New Tatari with water attribute “パクマ”
パクマ and its evolved form have exclusive skills used in Zombie Rush. This does not mean that パクマ itself is exclusive to Zombie Rush.
The existence and water attribute have been confirmed in the official post. T2/T3 names, normal skills, special skill details, numbers, and in-game images have not been confirmed, so they have not been added to the Tatari DB yet.
Added 2 4th evolutions
Water attribute: スケダコ → Load path
Rock attribute: ボウズヘビ → ナムアミダイジャ
The name has been confirmed in the official announcement. Skill details and numbers are usually not guessed until you check the in-game screenshot.
Zombie Rush Season 1
Season and difficulty level
Introducing a season system, Season 1 is approximately 4 weeks long
Balancing Tatari and Chip each season
Chip system permanently installed
Difficulty level up to 4. Clear it to unlock the next one
1 game 25 rounds/750 enemies
If you defeat 750 monsters before the time runs out, you can challenge the next difficulty level.
Ranking and results
Season ranking determined based on highest difficulty level and number of kills
Season-limited icon frame can be obtained
You can check the match record up to a certain number of times recently.
Season results can be shared
Changes to event/strategy functions
魔法の農場リメイク
Change event cycle
Removed crop harvesting and feeding and reflected total weight directly to milestones.
Up to 5x critical when using fertilizer
Help function to invite your friend Tatari
Weight increase bonus based on invited Tatari star rank, evolution, feeding, and shiny level
Crops remain until the start of the next farm event
サプライズルーレット
Added 1 level of roulette
Changed from automatic to manual level up after winning a jackpot
Zombie rush optimization
Operation time changed from 2 hours to 3 hours (accumulation time is 1 hour)
Fixed a bug where the entrance may not be displayed when logging in for the first time.
Reduced number of kills required for reward
Pursuit possible even after the operation is completed
All participants can earn rewards after finishing
Optimize matching to prioritize trainers of similar level
Show recommended teammates above offline friends
Food processing plant/auto battle
Elaborate bento box: Cookie 15 → 9
Elaborate lunch box with attributes: Cookie 20 → 9
Optimized stage progress display for auto battle.
If disabled for a long time, tap to display instructions to enable it.
Stage strategy
Increased marble rewards after Chapter 22 to the same level as early chapters.
Compensation of differential rewards according to current progress
Bug fixes
An official notice has been posted to fix a bug that caused volcano zombies to revive under certain circumstances.
Chip balance adjustment
These are the changed values posted in the official update announcement.
Chip
Item
Before change
After change
Classification
糖分補給 I / II / III
Energy candy acquisition interval
4 seconds
5 seconds
↓ Weakening
賞金稼ぎ I / II / III
Effect duration
150 seconds
120 seconds
↓ Weakening
ガラス大砲
Attack power increase
20%
25%
↑ Strengthen
ボスキラー
Increased damage to boss zombies
30%
25%
↓ Weakening
マーベリック
Attack power / HP / defense power increase
10%
20%
↑ Strengthen
バンテージ
Recovery rate of decreased HP
20%
15%
↓ Weakening
アップグレード
Effective range
Lv.2 or below
Lv.3 or below
↑ Strengthen
シャッフル
Earn Energy Candy Instantly
400
600
↑ Strengthen
別れの贈り物
Energy candy obtained every time Tatari is defeated.
150
200
↑ Strengthen
アンドワン
Earn Energy Candy Instantly
300
250
↓ Weakening
戦略的移動
Duration of attack power and attack speed increase
15 seconds
20 seconds
↑ Strengthen
川の境界線
Decreased zombie movement speed in river area
50%
40%
↓ Weakening
Reset
Energy candy when collecting Tatari
150
200
↑ Strengthen
Zombie rush specific Tatari skill adjustment
Not a normal skill
The following are all official announcement values for Zombie Rush exclusive skills. The arrows indicate the direction of individual numerical changes, and do not determine whether the product is "strong or weak overall."
We have organized the "Update Notice" in the official game and official X posts as the top priority sources. Figures have not been supplemented with third-party information. In particular, トラーニー and ``火焔爆裂'' are posting 160% → 230% of the official announcement.
"ワンブー" in the official announcement may correspond to the current DB "クンブー", "フクロウグモ" to "フクロクモ", and "ライマー" to "ライメー", but the existing DB name has not been changed. I'm waiting to see the family display in the game.