Implemented/Confirming in-game details

Clash of Critters 8/26 update summary

パクマ・Zombie Rush Season 1・New T4・Balance adjustment

August 26, 2026 Implemented/Details currently being confirmed

Organized based on official update announcements and official posts after release. The start of Season 1, difficulty level 1 to 4, 25 rounds, 750 enemies, ranking, chips, operation time 3 hours, etc. have been confirmed in the official announcement. We are waiting for confirmation of the evolution name and in-game values of パクマ.

Important: Adjusting 35 Tatari is a Zombie Rush exclusive skill.

This is not a change to the basic skills used in normal stages. Normally, it is not mixed in the skill DB and is managed as Season 1 exclusive data. The overall tier, normal, dojo, and boss rally ratings will not be changed by this schedule adjustment alone.

New Tatari “パクマ” and 4th evolution

New Tatari with water attribute “パクマ”

パクマ and its evolved form have exclusive skills used in Zombie Rush. This does not mean that パクマ itself is exclusive to Zombie Rush.

The existence and water attribute have been confirmed in the official post. T2/T3 names, normal skills, special skill details, numbers, and in-game images have not been confirmed, so they have not been added to the Tatari DB yet.

Added 2 4th evolutions

  • Water attribute: スケダコ → Load path
  • Rock attribute: ボウズヘビ → ナムアミダイジャ

The name has been confirmed in the official announcement. Skill details and numbers are usually not guessed until you check the in-game screenshot.

Zombie Rush Season 1

Season and difficulty level

  • Introducing a season system, Season 1 is approximately 4 weeks long
  • Balancing Tatari and Chip each season
  • Chip system permanently installed
  • Difficulty level up to 4. Clear it to unlock the next one
  • 1 game 25 rounds/750 enemies
  • If you defeat 750 monsters before the time runs out, you can challenge the next difficulty level.

Ranking and results

  • Season ranking determined based on highest difficulty level and number of kills
  • Season-limited icon frame can be obtained
  • You can check the match record up to a certain number of times recently.
  • Season results can be shared

Changes to event/strategy functions

魔法の農場リメイク

  • Change event cycle
  • Removed crop harvesting and feeding and reflected total weight directly to milestones.
  • Up to 5x critical when using fertilizer
  • Help function to invite your friend Tatari
  • Weight increase bonus based on invited Tatari star rank, evolution, feeding, and shiny level
  • Crops remain until the start of the next farm event

サプライズルーレット

  • Added 1 level of roulette
  • Changed from automatic to manual level up after winning a jackpot

Zombie rush optimization

  • Operation time changed from 2 hours to 3 hours (accumulation time is 1 hour)
  • Fixed a bug where the entrance may not be displayed when logging in for the first time.
  • Reduced number of kills required for reward
  • Pursuit possible even after the operation is completed
  • All participants can earn rewards after finishing
  • Optimize matching to prioritize trainers of similar level
  • Show recommended teammates above offline friends

Food processing plant/auto battle

  • Elaborate bento box: Cookie 15 → 9
  • Elaborate lunch box with attributes: Cookie 20 → 9
  • Optimized stage progress display for auto battle.
  • If disabled for a long time, tap to display instructions to enable it.

Stage strategy

  • Increased marble rewards after Chapter 22 to the same level as early chapters.
  • Compensation of differential rewards according to current progress

Bug fixes

An official notice has been posted to fix a bug that caused volcano zombies to revive under certain circumstances.

Chip balance adjustment

These are the changed values posted in the official update announcement.

ChipItemBefore changeAfter changeClassification
糖分補給 I / II / IIIEnergy candy acquisition interval4 seconds5 seconds↓ Weakening
賞金稼ぎ I / II / IIIEffect duration150 seconds120 seconds↓ Weakening
ガラス大砲Attack power increase20%25%↑ Strengthen
ボスキラーIncreased damage to boss zombies30%25%↓ Weakening
マーベリックAttack power / HP / defense power increase10%20%↑ Strengthen
バンテージRecovery rate of decreased HP20%15%↓ Weakening
アップグレードEffective rangeLv.2 or belowLv.3 or below↑ Strengthen
シャッフルEarn Energy Candy Instantly400600↑ Strengthen
別れの贈り物Energy candy obtained every time Tatari is defeated.150200↑ Strengthen
アンドワンEarn Energy Candy Instantly300250↓ Weakening
戦略的移動Duration of attack power and attack speed increase15 seconds20 seconds↑ Strengthen
川の境界線Decreased zombie movement speed in river area50%40%↓ Weakening
ResetEnergy candy when collecting Tatari150200↑ Strengthen

Zombie rush specific Tatari skill adjustment

Not a normal skill

The following are all official announcement values for Zombie Rush exclusive skills. The arrows indicate the direction of individual numerical changes, and do not determine whether the product is "strong or weak overall."

↑ Strengthen

爆裂氷晶

  • Freezing probability40% 45%

アイスフラワー

  • Damage multiplier120% 135%

アイスロード

  • Freezing probability40% 45%
↑ Strengthen

フレイムサークル

  • Damage multiplier60% 85%

ヘルインフェルノ

  • Damage multiplier80% 120%
↓ Weakening

強震スパーク

  • Damage multiplier500% 350%
  • Knockback probability50% 40%
↑ Strengthen

高圧ウォーターボール

  • Damage multiplier110% 120%

大波乗り

  • Damage multiplier160% 180%
↑ Strengthen

ホーミングファイア

  • Damage multiplier60% 96%
  • Pursuit activation probability20% 36%

ブレイズトレイル

  • Damage multiplier200% 300%
↕ Composite adjustment

拡散エレキランス

  • Activation probability60% 45%

非科学電撃ランス

  • Damage multiplier300% 255%
  • Paralysis probability40% 45%
↓ Weakening

海霧散らし

  • “Super damage increase” ratio40% 30%
↓ Weakening

かかってこい!

  • Alternate HP30% 24%

ゾンビ荒らし

  • Damage multiplier240% 180%
↑ Strengthen

残影追撃

  • Probability of aftereffect activation35% 55%

ライトニングスラッシュ

  • Damage multiplier420% 600%
  • Shortest interval9 seconds 8 seconds
↓ Weakening

フウフウフレイム

  • Damage multiplier350% 240%

火の蝶

  • Damage multiplier25% 16%

蝶の羽

  • “Butterfly Wings-All Status Increase” Ratio18% 9%
↓ Weakening

ホームアドバンテージ

  • Increased damage and decreased damage taken by bamboo forest25% 20%
↑ Strengthen

煙玉

  • Damage multiplier50% 70%
  • Fog activation probability50% 60%

逃げは役に立つ

  • Damage multiplier180% 300%
↑ Strengthen

爆裂パンチ

  • Damage multiplier40% 65%

散裂パンチ

  • Damage multiplier80% 140%
↓ Weakening

ウォームオーラ

  • Shield value10% of attack power 4% of attack power
  • Maximum number of shield stacks4 2

変色サングラス

  • Damage multiplier280% 210%
  • Light activation probability50% 25%

ミラーボール

  • Activation interval14-24 seconds 24-32 seconds
↑ Strengthen

連打!

  • Additional attack activation probability66% 80%

カウンター!

  • Counterattack activation probability30% 45%
  • Invincibility duration2 seconds 2.5 seconds

流星拳!

  • Damage multiplier380% 525%
↓ Weakening

電力全開

  • Charge-damage reduction ratio20% 10%
  • Charge-attack power increase ratio50% 25%
↑ Strengthen

減速の渦

  • Activation probability40% 45%

秘術・渦隠れ

  • Damage multiplier50% 90%
↓ Weakening

Official announcement name: ワンブー / Current DB name: クンブー (Waiting for in-game name confirmation)

おかわり!

  • Damage multiplier280% 180%
  • Attack activation probability40% 20%

おやつ配り

  • Recovery multiplier to self20% 12%

食べ物祭り

  • Damage multiplier200% 105%
  • Recovery multiplier6% 2.5%

フクロウグモ

フクロクモ family/T1
↑ Strengthen

Official announcement name: フクロウグモ / Current DB name: フクロクモ (Waiting for in-game name confirmation)

液化シールド

  • Green bubble activation probability30% 45%

クモの巣

  • Binding probability30% 45%

クモの巣穴

  • Damage multiplier170% 240%
↓ Weakening

一緒に踊ろう

  • Activation interval16-20 seconds 18-22 seconds
  • Invincibility duration2 seconds 1.5 seconds

パルスハーモニー

  • Damage multiplier200% 120%
  • Slowdown/Bound/Stun Probability40% / 30% / 20% 30% / 20% / 10%
↑ Strengthen

拡散ウォーターボール

  • Damage multiplier230% 280%
  • Activation probability40% 55%

バウンドバブル

  • Stun probability25% 35%
↑ Strengthen

火焔爆裂

  • Damage multiplier160% 230%

仙術・焔掌

  • Damage multiplier400% 580%
↑ Strengthen

Official announcement name: ライマー / Current DB name: ライメー (Waiting for in-game name confirmation)

クイックライトニング

  • Damage multiplier230% 255%

暗雲襲来

  • Damage multiplier80% 135%
↓ Weakening

繭から蝶へ

  • Damage multiplier100% 45%
  • Water butterfly activation probability20% 12%

蝶と共に

  • Activation interval8-12 seconds 9 to 13 seconds
  • Effect duration4 seconds 3.5 seconds

絶え間なく舞う蝶

  • Damage multiplier75% 18%
  • Sleep probability20% 12%
↑ Strengthen

フレイムボール

  • Damage multiplier400% 450%
  • Activation probability20% 40%

爆竹フェス

  • Damage multiplier40% 80%
↑ Strengthen

イカ墨スプラッシュ

  • Damage multiplier160% 200%
  • Additional squid ink bullet activation probability40% 55%
  • Visibility obstruction probability30% 40%

タコ降臨

  • Damage multiplier300% 390%
  • Center area damage multiplier900% 1150%
↓ Weakening

スイープオーブ

  • Damage multiplier100% 50%
  • Medium ball / Large ball / Super large ball Penetrating orb damage multiplier40% 20%
  • End point damage multiplier130% 50%
↑ Strengthen

ネバネバツバ

  • Damage multiplier220% 240%

ピンポイント誘導

  • Damage multiplier75% 140%
↑ Strengthen

アーマーピアサー

  • Activation probability30% 45%

強敵適応

  • Basic shield value5% of HP 7% of HP
↓ Weakening

共鳴ソニック

  • “Damage increase/large” ratio30% 20%

コウモリラッシュ

  • Damage multiplier100% 50%

ビートレーダー

  • Damage multiplier100% 50%
↑ Strengthen

虚空の渦

  • Damage multiplier200% 225%

古の神の贈り物

  • Shield value30% of HP 40% of HP

深淵の捕食

  • Damage multiplier250% 390%
↑ Strengthen

ピンクハグ

  • Basic number of times3 4

心の障壁

  • Basic number of times12 15
Information source and confirmation status

We have organized the "Update Notice" in the official game and official X posts as the top priority sources. Figures have not been supplemented with third-party information. In particular, トラーニー and ``火焔爆裂'' are posting 160% → 230% of the official announcement.

"ワンブー" in the official announcement may correspond to the current DB "クンブー", "フクロウグモ" to "フクロクモ", and "ライマー" to "ライメー", but the existing DB name has not been changed. I'm waiting to see the family display in the game.