Cheerling
⚡ Lightning attribute

Cheerling Family

Japanese: プラビ日文名:プラビ

Cheerling → Cheerlet → Cheerspring → Cheerstella

SSS Overall Tier4 Evolution stages
HealingBuffSurvival assistance
CompareUse in Team Builder

Quick answer

Independent evaluationIn-game data confirmed

Is Cheerling strong?

Overall SSS / Normal S / Zombie SSS / Dojo SSS / Beginners SSS

What is this Tatari for?

Best uses for the Cheerling Family

OverallSSS
NormalS
Zombie (previous combined)SSS
DojoSSS
BeginnersSSS

Zombie Rush by position:Middle SS

Main role

HealingBuffSurvival assistance

Pending evaluation does not mean that it is weak, but rather that there is insufficient basis for ranking.

Should you evolve Cheerling?

Evolution covered on this page

  1. T1 Cheerling
  2. T2 Cheerlet
  3. T3 Cheerspring
  4. T4 Cheerstella

Verified evolution paths, skills and values for the Cheerling Family from T1 to T4.

Cheerling evolutions

Cheerling
T1CheerlingJapanese: プラビ日文名:プラビ
English: Cheerling简体中文: 星兔蛋
Cheerlet
T2CheerletJapanese: スタピョン日文名:スタピョン
English: Cheerlet简体中文: 星兔兔
Cheerspring
T3CheerspringJapanese: ステラビット日文名:ステラビット
English: Cheerspring简体中文: 星兔姬
Cheerstella
T4CheerstellaJapanese: アストラビット日文名:アストラビット
English: Cheerstella简体中文: 星兔偶像

What changes when it evolves?

T1 Cheerling → T2 Cheerlet

  • Skill: ラビットダンス → チアダンス
  • Pinch Activation condition: HP is 10% or less (additional)
  • Invincibility Duration: 3 seconds (additional)

T2 Cheerlet → T3 Cheerspring

  • Skill: チアダンス → サンダーダンス
  • Fast recovery multiplier: 3% of target's HP (additional)
  • Fast recovery interval: 0.5 seconds (additional)
  • Fast recovery duration: 3 seconds (additional)

T3 Cheerspring → T4 Cheerstella

  • Skill: サンダーダンス → ライトニングダンス
  • Aura/Lightning Attack speed increase initial value: 4% (additional)
  • Aura/Lightning Attack speed increase maximum: 20% (additional)

Evolution conditions

Externally confirmed conditions and pending fields are labeled separately. Shared-progress conversion remains unverified.

  1. T2 Cheerlet

    6星 + ピンボールで星の袋に10回入れる

    External guide evidence
  2. T3 Cheerspring

    18星 + 餌付けでステータスを3回上げる + 共有進行:オタカラ70/肥料4200使用。確認待ち:共有進行の合算・換算式

    External guide evidencePartially pending
  3. T4 Cheerstella

    36星 + 餌付けでランクBにする + カミナリ天ぷら盛り合わせ15個を与える + 共有進行:スケートボード6000使用/釣竿6000消費。確認待ち:共有進行の合算・換算式

    External guide evidencePartially pending
Evolution Trial Database

Cheerling Family skills

Cheerling Family official skill icon
Evolution 1: Cheerling

ラビットダンス

Continuing to dance, generate area damage and recovery, support surrounding allies and strengthen their offense and defense.

Damage multiplier15%
Damage interval1.5 seconds
Recovery multiplier3%
Recovery interval1.5 seconds
Cooldown4 seconds after the dance ends
Support/Offense/Defense Increase Increase Ratio15%
Ratio against Tatari20%
Effect values from external guides

資料のスキル名:ラビットダンス

応援-攻防増加

効果
増加比率15%

2026-10-07・外部資料での確認です。ゲーム内最新値との実物照合は未完了。

External guide evidence
Reference screenshot
IMG_6693.png
Evolution 2: Cheerlet

チアダンス

Dance to perform area damage, recovery, and strengthen attack and defense, and gain invincibility in a pinch.

Damage multiplier15%
Damage interval1.5 seconds
Recovery multiplier3%
Recovery interval1.5 seconds
Cooldown4 seconds after the dance ends
Support/Offense/Defense Increase Increase Ratio15%
Pinch activation conditionsHP is below 10%
Invincibility duration3 seconds
Ratio against Tatari20%
Effect values from external guides

資料のスキル名:チアダンス

応援-攻防増加

効果
増加比率15%

ピンチ

効果
ダメージを受けたあと、HPが10%以下になる

無敵

効果数値は資料に未掲載。

2026-10-07・外部資料での確認です。ゲーム内最新値との実物照合は未完了。

External guide evidence
Reference screenshot
IMG_6694.png / IMG_6695.png
Evolution 3: Cheerspring

サンダーダンス

In addition to the effects of the チアダンス family, it also provides high-speed recovery.

Damage multiplier15%
Damage interval1.5 seconds
Recovery multiplier3%
Recovery interval1.5 seconds
Cooldown4 seconds after the dance ends
Support/Offense/Defense Increase Increase Ratio15%
Pinch activation conditionsHP is below 10%
Invincibility duration3 seconds
Fast recovery multiplier3% of target's HP
Fast recovery interval0.5 seconds
Fast recovery duration3 seconds
Ratio against Tatari20%
Effect values from external guides

資料のスキル名:サンダーダンス

応援-攻防増加

効果
増加比率15%

ピンチ

効果
ダメージを受けたあと、HPが10%以下になる

無敵

効果数値は資料に未掲載。

2026-10-07・外部資料での確認です。ゲーム内最新値との実物照合は未完了。

External guide evidence
Reference screenshot
IMG_6696.png / IMG_6697.png
Evolution 4: Cheerstella

ライトニングダンス

In addition to the effects of サンダーダンス, increases the attack speed of all allies with aura and lightning.

Damage multiplier15%
Damage interval1.5 seconds
Recovery multiplier3%
Recovery interval1.5 seconds
Cooldown4 seconds after the dance ends
Support/Offense/Defense Increase Increase Ratio15%
Pinch activation conditionsHP is below 10%
Invincibility duration3 seconds
Fast recovery multiplier3% of target's HP
Fast recovery interval0.5 seconds
Fast recovery duration3 seconds
Aura/Lightning Attack Speed Increase Initial Value4%
Aura/Lightning Attack speed increase maximum value20%
Ratio against Tatari20%
Effect values from external guides

資料のスキル名:ライトニングダンス

応援-攻防増加

効果
増加比率15%

ピンチ

効果
ダメージを受けたあと、HPが10%以下になる

無敵

効果数値は資料に未掲載。

2026-10-07・外部資料での確認です。ゲーム内最新値との実物照合は未完了。

External guide evidence
Reference screenshot
IMG_6698.png / IMG_6699.png / IMG_6700.png

Zombie Rush dedicated skills

Evolution stage T and in-rush level are separate. T4 elemental auras do not apply in Zombie Rush.

Japanese names and descriptions use external guide evidence. Foreign names and unlisted multipliers or cooldowns remain pending.

Lv.3 音響共鳴

一定時間ごとに貫通音波を発射。敵にはダメージを、経路上にいる味方には回復を与える

回復倍率
5% 外部攻略資料
External guide evidence 2026-10-07

Lv.5 一緒に踊ろう

一定時間ごとに周囲の仲間に「無敵」を付与。

External guide evidence 2026-10-07

Lv.7 パルスハーモニー

電波を3本放ち広範囲攻撃。確率で「減速・束縛・スタン」のデバフをバラ撒く

ダメージ倍率
150% 外部攻略資料
External guide evidence 2026-10-07

Consult about the next evolution

Open the Guide Assistant with the current evolution stage selected.

Related Tatari

Based on the degree of matching of attributes, tiers, and roles, related candidates are displayed using only confirmed data.

Next actions

Continue from verified data to comparison, development, or formation building.

About published data

Game evidence and external guides are distinguished, with sources and pending fields for each skill and trial. Zombie Rush dedicated skills are separate from normal skills. Missing numbers are not invented. Tiers are this site’s provisional editorial ratings.

Last updated

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