

Joeyo Family
Japanese: コワガルー日文名:コワガルー
Joeyo → Puncharoo → Kangachamp → Kaiseroo
Quick answer
Independent evaluationIn-game data confirmed
Is Joeyo strong?
Overall D / Normal D / Zombie D / Dojo D / Beginners D
What is this Tatari for?
Best uses for the Joeyo Family
Zombie Rush by position:Front A
Confirming Role information is currently being collected.
Should you evolve Joeyo?
We are currently collecting evaluation information. We do not post baseless evolution recommendations.
Evolution covered on this page
Verified evolution paths, skills and values for the Joeyo Family from T1 to T4.
Joeyo evolutions




What changes when it evolves?
T1 Joeyo → T2 Puncharoo
- Skill: ジャブ → ストレート
- Maximum stack: 3 (additional)
- Charged damage multiplier: 80% per stack (additional)
- Damage increase ratio: 20% (additional)
- Damage increase duration: 3 seconds (additional)
T2 Puncharoo → T3 Kangachamp
- Skill: ストレート → クロスカウンター
- Frequency of instant maximum charge: every 5 attacks (additional)
T3 Kangachamp → T4 Kaiseroo
- Skill: クロスカウンター → フィニッシュブロー
- Aura/Rock Damage reduction UP initial value: 3.5% (additional)
- Aura/Rock Damage reduction UP maximum value: 17.5% (additional)
Evolution conditions
Externally confirmed conditions and pending fields are labeled separately. Shared-progress conversion remains unverified.
- T2 Puncharoo
アイランドトレジャーで敵を30体撃破。確認待ち:必要な星数
External guide evidencePartially pending - T3 Kangachamp
18星 + 餌付けでステータスを3回上げる + エナジードリンクを5000本使用
External guide evidence - T4 Kaiseroo
36星 + 餌付けでランクBにする + 24星の岩タタ3体所有 + 共有進行:オタカラ120(肥料消費数は720000と7200で不一致、確認待ち)。確認待ち:共有進行の合算・換算式、肥料消費数
External guide evidencePartially pending
Joeyo Family skills
Punches cause area damage.
Effect values from external guides
資料のスキル名:ジャブ
数値付き効果ポップアップは資料に未掲載。
2026-10-07・外部資料での確認です。ゲーム内最新値との実物照合は未完了。
Reference screenshot
Punches cause area damage, and the damage increases as it accumulates. Grants "increased damage taken".
Effect values from external guides
資料のスキル名:ストレート
被ダメージ増加
- 効果
- 増加比率20%
- 効果
- 持続時間3秒
2026-10-07・外部資料での確認です。ゲーム内最新値との実物照合は未完了。
Reference screenshot
In addition to the charged punch and increased damage taken, the charge will instantly become maximum after each certain number of attacks.
Effect values from external guides
資料のスキル名:クロスカウンター
被ダメージ増加
- 効果
- 増加比率20%
- 効果
- 持続時間3秒
2026-10-07・外部資料での確認です。ゲーム内最新値との実物照合は未完了。
Reference screenshot
In addition to the effects of クロスカウンター, it also deploys aura and rocks to strengthen the damage reduction of all allies.
Effect values from external guides
資料のスキル名:フィニッシュブロー
被ダメージ増加
- 効果
- 増加比率20%
- 効果
- 持続時間3秒
2026-10-07・外部資料での確認です。ゲーム内最新値との実物照合は未完了。
Reference screenshot
Zombie Rush dedicated skills
Evolution stage T and in-rush level are separate. T4 elemental auras do not apply in Zombie Rush.
Japanese names and descriptions use external guide evidence. Foreign names and unlisted multipliers or cooldowns remain pending.
Lv.3 連打!
攻撃時、一定確率で「残像」を生成。追加パンチを1回放ち範囲ダメージを与える
External guide evidence 2026-10-07Lv.5 カウンター!
被弾時、一定確率で「反撃」。回避状態へ移行し、短期間「無敵」になる
External guide evidence 2026-10-07Lv.7 流星拳!
範囲内の複数にグローブを乱打し、最後にスーパーグローブで広範囲ダメージを与える
External guide evidence 2026-10-07Consult about the next evolution
Open the Guide Assistant with the current evolution stage selected.
Related Tatari
Based on the degree of matching of attributes, tiers, and roles, related candidates are displayed using only confirmed data.
Next actions
Continue from verified data to comparison, development, or formation building.
Game evidence and external guides are distinguished, with sources and pending fields for each skill and trial. Zombie Rush dedicated skills are separate from normal skills. Missing numbers are not invented. Tiers are this site’s provisional editorial ratings.
Last updated
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