Droppit
💧 Water attribute

Droppit Family

Japanese: ウミミ日文名:ウミミ

Droppit → Bubbit → Tideon → Haplysia

SSS Overall Tier4 Evolution stages
SlowIncreased damage takenRange support
CompareUse in Team Builder

Quick answer

Independent evaluationIn-game data confirmed

Is Droppit strong?

Overall SSS / Normal SSS / Zombie SSS / Dojo SSS / Beginners SSS

What is this Tatari for?

Best uses for the Droppit Family

OverallSSS
NormalSSS
Zombie (previous combined)SSS
DojoSSS
BeginnersSSS

Zombie Rush by position:Rear S

Main role

SlowIncreased damage takenRange support

Pending evaluation does not mean that it is weak, but rather that there is insufficient basis for ranking.

Should you evolve Droppit?

We are currently collecting evaluation information. We do not post baseless evolution recommendations.

Evolution covered on this page

  1. T1 Droppit
  2. T2 Bubbit
  3. T3 Tideon
  4. T4 Haplysia

Verified evolution paths, skills and values for the Droppit Family from T1 to T4.

Droppit evolutions

Droppit
T1DroppitJapanese: ウミミ日文名:ウミミ
English: Droppit简体中文: 小海兔
Bubbit
T2BubbitJapanese: ウミピョン日文名:ウミピョン
English: Bubbit简体中文: 海兔姬
Tideon
T3TideonJapanese: ウミロップ日文名:ウミロップ
English: Tideon简体中文: 海兔公主
Haplysia
T4HaplysiaJapanese: アクアリーナ日文名:アクアリーナ
English: Haplysia简体中文: 海兔女王

What changes when it evolves?

T1 Droppit → T2 Bubbit

  • Skill: クラウドミスト → バニッシュミスト
  • Increased damage taken Increase ratio: 20% (additional)
  • Increased damage taken Duration: 3 seconds (additional)

T2 Bubbit → T3 Tideon

  • Skill: バニッシュミスト → 裁きの霊海

T3 Tideon → T4 Haplysia

  • Skill: 裁きの霊海 → 裁きの霊域
  • Aura/Water Recovery magnification initial value: 0.5% of target's HP (additional)
  • Aura/Water Maximum recovery rate: 2.5% of target's HP (additional)
  • Aura/Water Recovery Interval: 4 seconds (additional)

Evolution conditions

Externally confirmed conditions and pending fields are labeled separately. Shared-progress conversion remains unverified.

  1. T2 Bubbit

    6星 + ウミミを1体獲得

    External guide evidence
  2. T3 Tideon

    18星 + 餌付けでステータスを3回上げる + 共有進行:釣竿2000消費/スケートボード2000使用。確認待ち:共有進行の合算・換算式

    External guide evidencePartially pending
  3. T4 Haplysia

    36星 + 餌付けでランクBにする + パックからカード60枚獲得 + 共有進行:釣竿6000消費/弾600000使用。確認待ち:共有進行の合算・換算式

    External guide evidencePartially pending
Evolution Trial Database

Droppit Family skills

Droppit Family official skill icon
Evolution 1: Droppit

クラウドミスト

Releases a fog that continues to cause area damage and slowdown.

Damage multiplier15%
Damage interval1 second
Duration5 seconds
Cooldown7.5 seconds
Deceleration reduction ratio30%
Deceleration duration3 seconds
Ratio against Tatari60%
Effect values from external guides

資料のスキル名:クラウドミスト

減速

減速比率
30%
持続時間
3秒

2026-10-07・外部資料での確認です。ゲーム内最新値との実物照合は未完了。

External guide evidence
Reference screenshot
IMG_6679.png
Evolution 2: Bubbit

バニッシュミスト

In addition to continuous damage and deceleration due to fog, increases damage taken.

Damage multiplier15%
Damage interval1 second
Duration5 seconds
Cooldown7.5 seconds
Deceleration reduction ratio30%
Deceleration duration3 seconds
Damage taken increase increase ratio20%
Increased damage taken duration3 seconds
Ratio against Tatari60%
Effect values from external guides

資料のスキル名:パニッシュミスト(既存ゲーム内資料と表記相違・名称は据え置き)

減速

減速比率
30%
持続時間
3秒

被ダメージ増加

増加比率
20%
持続時間
3秒

2026-10-07・外部資料での確認です。ゲーム内最新値との実物照合は未完了。

External guide evidence
Reference screenshot
IMG_6680.png / IMG_6681.png
Evolution 3: Tideon

裁きの霊海

Continues to cause continuous damage, slowdown, and increased damage taken due to fog.

Damage multiplier15%
Damage interval1 second
Duration5 seconds
Cooldown7.5 seconds
Deceleration reduction ratio30%
Deceleration duration3 seconds
Damage taken increase increase ratio20%
Increased damage taken duration3 seconds
Ratio against Tatari60%
Effect values from external guides

資料のスキル名:裁きの雲海(既存ゲーム内資料と表記相違・名称は据え置き)

減速

減速比率
30%
持続時間
3秒

被ダメージ増加

増加比率
20%
持続時間
3秒

2026-10-07・外部資料での確認です。ゲーム内最新値との実物照合は未完了。

External guide evidence
Reference screenshot
IMG_6682.png / IMG_6683.png
Evolution 4: Haplysia

裁きの霊域

In addition to the effects of 裁きの霊海, continuously heals all allies with aura and water.

Damage multiplier15%
Damage interval1 second
Duration5 seconds
Cooldown7.5 seconds
Deceleration reduction ratio30%
Deceleration duration3 seconds
Damage taken increase increase ratio20%
Increased damage taken duration3 seconds
Aura/water recovery multiplier initial value0.5% of target's HP
Aura/Water Maximum Recovery Multiplier2.5% of target's HP
Aura/water recovery interval4 seconds
Ratio against Tatari60%
Effect values from external guides

資料のスキル名:裁きの雲域(既存ゲーム内資料と表記相違・名称は据え置き)

減速

減速比率
30%
持続時間
3秒

被ダメージ増加

増加比率
20%
持続時間
3秒

2026-10-07・外部資料での確認です。ゲーム内最新値との実物照合は未完了。

External guide evidence
Reference screenshot
IMG_6684.png / IMG_6685.png

Zombie Rush dedicated skills

Evolution stage T and in-rush level are separate. T4 elemental auras do not apply in Zombie Rush.

Japanese names and descriptions use external guide evidence. Foreign names and unlisted multipliers or cooldowns remain pending.

Lv.3 眠りの霧

眠りの霧を噴射し、小範囲ダメージを与え、一定の確率で「睡眠」を付与する

睡眠発動率
20% 外部攻略資料
External guide evidence 2026-10-07

Lv.5 爆発の霧

ダメージを与えた時、一定の確率で対象の周りに爆発する霧を生成し、小範囲ダメージを与える

External guide evidence 2026-10-07

Lv.7 海霧散らし

海霧を呼び、全ての敵に、「超被ダメージ増加」を付与する

External guide evidence 2026-10-07

Consult about the next evolution

Open the Guide Assistant with the current evolution stage selected.

Related Tatari

Based on the degree of matching of attributes, tiers, and roles, related candidates are displayed using only confirmed data.

Next actions

Continue from verified data to comparison, development, or formation building.

About published data

Game evidence and external guides are distinguished, with sources and pending fields for each skill and trial. Zombie Rush dedicated skills are separate from normal skills. Missing numbers are not invented. Tiers are this site’s provisional editorial ratings.

Last updated

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