Basic training order
- 3 vanguards to Lv7
- Main firepower Lv7
- Recovery/Support Lv7
- Strengthen the rest
In high waves, it is important not only to have firepower, but also to not kill the vanguard.
Thicken the vanguard, recovery, and CC to create an unbreakable form and extend the main firepower to Lv7. The 4th evolution aura is invalid in Zombie Rush, so choose it based on your special skills and role.
Click here if you want to see the training priorities, including those other than Zombie Rush.
You can check the Tatari comparison and Zombie Rush evaluation from the data on the site.
Season system, difficulty level 1 to 4, 25 rounds, 750 enemies, ranking, chips, 3 hours of operation time, etc. have been confirmed in the official announcement. The Season 1 battle tier will not be determined forcefully until sufficient battle data is collected.
In Zombie Rush, two people share the six horizontal rows. The basic rule is that you are in charge of the three rows on one side and do not disrupt the roles of vanguard, center guard, and rear guard. However, rather than having a fixed arrangement, think about moving it according to bosses and special zombies.
On smartphones, the basic form on your side is mainly displayed. The other side has the same idea with left and right reversed.
In high waves, if you leave a boss behind, it overlaps with the next boss, making it easy to be unable to handle it all at once. When a boss appears, concentrate your firepower and defeat it quickly, even if you temporarily break the formation. The purpose is not to continue defending a fixed formation.
Blast furnace zombies have a long range, and if they remain in their normal position, they will not come forward and take time to process. Temporarily lower the Tatari of the lane that appears and guide the enemy forward. When they come forward, return to your original line and quickly deal with them with a concentrated attack.
This is an example introduced in the high-kill formation of public strategy information. Please adjust according to what you have, your formation, and the wave situation, rather than the absolute order of development.
In the high kill formation example, when the remaining time of Wave 31 is around 20 to 16 seconds,アストラビット (プラビ family)The referenced strategy raises this Tatari to Lv. 5. Strengthening the プラビ family to Lv. 5 can be important for surviving Boss Rush. The best timing depends on your environment and team, so treat this as a guideline.
Since it is the 4th evolution, it does not automatically have a high tier, but focuses on Lv3/Lv5/Lv7 skills and basic performance specifically for zombie rush.
Only families with sufficient evidence of actual combat records are judged. It will not be automatically determined from the predicted value.
The stages have been rearranged for this site based on the adoption rate, with reference to the publicly available tally of 8 people and 120 high-performance formations. This is not an official ranking.
Old environment Tier:This is the history compiled before the start of Season 1. It is not mixed with the Season 1 actual battle tier and is saved for comparison.
This is a Season 1 Tier created on August 25th from 35 dedicated skills and chip adjustment and saved as a fixed prediction history.
This is an advance prediction based on the official announced value as of August 25, 2026, adoption rate in the old environment, existing skill performance, and chip changes. It is not an official tier.
The prediction itself is not rewritten, but the actualTier and result are managed in separate fields and compared with the actual results.
Answer matching status with Season 1 actual battle tier
0% does not mean that all predictions were wrong. Judgment is pending as we have not yet collected enough actual battle data after the release of Season 1.
The adoption rate for the old environment is a value based on a limited sample of strategy formations. The AI predicted adoption rate is not actual measurement, statistics, or official data, but the predicted range before implementation.
From the chip changes in the official announcement, we have also taken into account the relative evaluation of Tatari, which has strong firepower, own CC, healer, and Lv3 performance.
| Zombie | Points to note | Measures |
|---|---|---|
| Miner Zombie | Sneak to the rear. Be careful of rear guard collapse. | Leave the vanguard/CC around the rear guard and immediately process any individuals that escape. |
| ドアゾンビ | High resistance to long-range attacks. | Processing involving close-range fighters. |
| Sandworm Zombie | Pull the rear guard forward. | Immediately return the pulled Tatari to its original position. |
| Snowfist Zombie | Total freezing is dangerous. | Stop it with high firepower + paralysis before it gets close. ビリジカ family is a candidate. |
For those who want to build the foundation for a party.
For those who want to increase firepower and hold back.
Both are SSS in Zombie Rush. Fill in the missing roles first.
We have organized this information along with the data recorded on this site with reference to public strategy information and high-kill formation examples. Tier may change due to environmental changes.