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Clash of Critters List of Tatari by role with deceleration

We will compare the six families of Clash of Critters reducers based on confirmed roles, usage tiers, and evolution information. Normal, Zombie Rush, dojo, and beginner's usage are also listed.

Confirmed DBSite Analysis

What is a speed reducer?

This page summarizes the families whose role includes "deceleration" in the Tier DB of this site. The target, numerical value, and duration of speed reduction refer only to the confirmed individual skill information.

Scenes that are easy to include as candidates

It can be used to extract candidates when you want to compare auxiliary characters related to enemy progress and attack frequency. It may also serve as a comparison for other status abnormalities or range functions.

Judgment to lower priority

If the amount of deceleration or effective target is unconfirmed, the effect will not be estimated. The common deceleration role alone does not determine the superiority or inferiority of different modes.

Differences among the 6 candidate families

The table below is a cross-sectional comparison of candidates for the same deceleration role across the existing general, normal, Zombie Rush, dojo, and beginner tiers. Tier is not the strength of a role alone, but the existing evaluation of each use.

familiesRole TagsGeneralNormalZRDojoBeginner
シズクジ familySleep/Deceleration/CCSSSSSSSSSSS
ネコオリ familyLong range firepower/deceleration/penetrationSSSSSASSSSSS
ウミミ familyDeceleration/Increase damage/Area supportSSSSSSS
コパンダ familyContinuous damage/decelerationSSSSSSS
フリコー familySlowdown/Attack speed reduction/StunSSASS
フルッグ familyArea firepower/deceleration/early stage developmentSSASSSS

シズクジ family

Sleep/Deceleration/CC

Focusing on deceleration and sleep, after evolution it also adds CC to attacks of adjacent allies. Combining the overseas Overall/Horde evaluation and the domestic evaluation, it has high value in multiple modes.

Check evolution/skills

ネコオリ family

Long range firepower/deceleration/penetration

Easy to aim for 3rd evolution at low cost. Easy to use from the beginning with slowdown, wide range attack, and penetration.

Check evolution/skills

ウミミ family

Deceleration/Increase damage/Area support

Responsible for continuous range damage, deceleration, and increased damage taken. High ability to support enemy groups.

Check evolution/skills

フリコー family

Slowdown/Attack speed reduction/Stun

Suppress enemy movement with deceleration, attack speed reduction, and stun. Easy to use in formations that want to have a strong blocking role.

Check evolution/skills

フルッグ family

Area firepower/deceleration/early stage development

For the early stages where you can aim for the 3rd evolution quickly. As it evolves, the explosion frequency will increase and it will also gain deceleration.

Check evolution/skills

Use according to purpose

Boss Rally

The current Tier DB does not have a rating column dedicated to Boss Rally, so rankings will not be created on this page. Confirmed countermeasures and conditions for each bossBoss rally strategy.

Concept of prioritizing beginners and training

View for beginners

Beginners should check the normal evaluation and beginner evaluation to see if they can supplement the trained firepower and durability roles.

  1. Look at the beginner tier and normal tier and narrow down the candidates that match the mode you are currently using.
  2. Compare the current evolution stage and confirmed skills on individual pages.
  3. Prioritize insufficient firepower, obstruction, and survival support over duplication of the same role.
  4. Evolution Priorityto check the required stars and evolution changes before spending materials.
Distinction between confirmed information and independent evaluation

family names, role labels, each usage tier, and skill values for individual pages are displayed from the existing DB. How to read and develop according to the situation is organized independently by this site. We have not created specifications or boss-specific rankings that cannot be confirmed in-game.

Information status

Updated Last updated

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