This page summarizes the families that include "paralysis" as a role in this site's Tier DB. Paralysis activation conditions, duration, and resistance may differ for each Tatari, so role names alone cannot be treated as having the same performance.
Scenes that are easy to include as candidates
It can be used for initial narrowing down when you want to compare formation candidates, including their role in stopping enemy actions. Candidates who have different roles such as firepower and penetration at the same time will be judged based on the confirmed skills and usage-specific tier on the individual page.
Judgment to lower priority
In situations where we have not confirmed the effectiveness of paralysis or the enemy's resistance, we will not prioritize it based on paralysis alone. Candidates whose activation conditions or evolution stage are unconfirmed will be put on hold within the range of confirmed information.