Prioritize confirmed data

Clash of Critters Paralyzed person/Tatari list by role

Compare the three paralysis role families of Clash of Critters based on confirmed roles, usage tiers, and evolution information. Normal, Zombie Rush, dojo, and beginner's usage are also listed.

Confirmed DBSite Analysis

What is a paralytic role?

This page summarizes the families that include "paralysis" as a role in this site's Tier DB. Paralysis activation conditions, duration, and resistance may differ for each Tatari, so role names alone cannot be treated as having the same performance.

Scenes that are easy to include as candidates

It can be used for initial narrowing down when you want to compare formation candidates, including their role in stopping enemy actions. Candidates who have different roles such as firepower and penetration at the same time will be judged based on the confirmed skills and usage-specific tier on the individual page.

Judgment to lower priority

In situations where we have not confirmed the effectiveness of paralysis or the enemy's resistance, we will not prioritize it based on paralysis alone. Candidates whose activation conditions or evolution stage are unconfirmed will be put on hold within the range of confirmed information.

Differences among the three candidate families

The table below is a cross-sectional comparison of candidates for the same paralysis role across the existing general, normal, Zombie Rush, dojo, and beginner tiers. Tier is not the strength of a role alone, but the existing evaluation of each use.

familiesRole TagsGeneralNormalZRDojoBeginner
ビリジカ familyPenetration/Paralysis/CCSSSSSSSSSSS
パチルフ familyParalysis/Invincibility/Close-range firepowerSSSSS
ライメー familyArea continuous firepower/paralysisSSSSS

ビリジカ family

Penetration/Paralysis/CC

Combining firepower and CC through penetration, paralysis, and binding. Overseas Overall/Boss/Dojo evaluations and domestic evaluations overlap, so it can be used for a long time in multiple modes.

Check evolution/skills

パチルフ family

Paralysis/Invincibility/Close-range firepower

Close-range firepower with paralysis and invincibility. He can be used as a player on the front line who can stop and hit.

Check evolution/skills

Use according to purpose

Boss Rally

The current Tier DB does not have a rating column dedicated to Boss Rally, so rankings will not be created on this page. Confirmed countermeasures and conditions for each bossBoss rally strategy.

Concept of prioritizing beginners and training

View for beginners

Beginners should list not only the presence or absence of paralysis, but also the normal evaluation, beginner evaluation, and evolutionary stage that can be reached with the item in hand. I see it as a candidate if you lack a role early on.

  1. Look at the beginner tier and normal tier and narrow down the candidates that match the mode you are currently using.
  2. Compare the current evolution stage and confirmed skills on individual pages.
  3. Prioritize insufficient firepower, obstruction, and survival support over duplication of the same role.
  4. Evolution Priorityto check the required stars and evolution changes before spending materials.
Distinction between confirmed information and independent evaluation

family names, role labels, each usage tier, and skill values for individual pages are displayed from the existing DB. How to read and develop according to the situation is organized independently by this site. We have not created specifications or boss-specific rankings that cannot be confirmed in-game.

Information status

Updated Last updated

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