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Clash of Critters List of stun owners/roles

Compare the three stun role families of Clash of Critters based on confirmed roles, usage tiers, and evolution information. Normal, Zombie Rush, dojo, and beginner's usage are also listed.

Confirmed DBSite Analysis

What is the role of Stan?

This site's Tier DB extracts families that include "Stan" in their role. Regarding the specific activation conditions and effect duration of stun, the confirmed individual skill descriptions will take precedence.

Scenes that are easy to include as candidates

This is useful when searching for candidates who can not only attack but also inhibit behavior. Even the same stun role has different roles and usage tiers, so we will compare the differences between each candidate.

Judgment to lower priority

Avoid making a definitive decision on opponents for whom you cannot confirm whether the stun will pass or for candidates who lack activation information other than role labels. Overall priority cannot be determined based on a single status abnormality.

Differences among the three candidate families

The table below is a cross-sectional comparison of candidates for the same stun role across the existing general, normal, Zombie Rush, dojo, and beginner tiers. Tier is not the strength of a role alone, but the existing evaluation of each use.

familiesRole TagsGeneralNormalZRDojoBeginner
ボウズヘビ familyLong range firepower/infinite penetration/stunSSSSSSSSSS
フクロクモ familyShield Stun VanguardSSASS
フリコー familySlowdown/Attack speed reduction/StunSSASS

ボウズヘビ family

Long range firepower/infinite penetration/stun

T3's high-speed sound waves penetrate infinitely and can firepower against multiple enemies in a row with a 3% stun. Provisional original evaluation of all modes SS before implementation of Season 1, taking into account the linear layout of the dojo, the dedicated support and range performance of the current ZR environment, and the ease of use for F2P and beginners.

Check evolution/skills

フリコー family

Slowdown/Attack speed reduction/Stun

Suppress enemy movement with deceleration, attack speed reduction, and stun. Easy to use in formations that want to have a strong blocking role.

Check evolution/skills

Use according to purpose

Boss Rally

The current Tier DB does not have a rating column dedicated to Boss Rally, so rankings will not be created on this page. Confirmed countermeasures and conditions for each bossBoss rally strategy.

Concept of prioritizing beginners and training

View for beginners

Beginners should check the normal evaluation/beginner evaluation and the evolution differences of individual pages first. The criteria is whether you can fill in the roles that you lack.

  1. Look at the beginner tier and normal tier and narrow down the candidates that match the mode you are currently using.
  2. Compare the current evolution stage and confirmed skills on individual pages.
  3. Prioritize insufficient firepower, obstruction, and survival support over duplication of the same role.
  4. Evolution Priorityto check the required stars and evolution changes before spending materials.
Distinction between confirmed information and independent evaluation

family names, role labels, each usage tier, and skill values for individual pages are displayed from the existing DB. How to read and develop according to the situation is organized independently by this site. We have not created specifications or boss-specific rankings that cannot be confirmed in-game.

Information status

Updated Last updated

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