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Clash of Critters List of debuffs and roles

We will compare Clash of Critters 7 debuff roles based on confirmed roles, usage tiers, and evolution information. Normal, Zombie Rush, dojo, and beginner's usage are also listed.

Confirmed DBSite Analysis

What is the debuff role?

Our site's Tier DB summarizes the families whose roles include "debuffs," "increased damage taken," and "decreased attack speed." Regarding specific numbers, targets, and duration, priority will be given to confirmed information on individual pages.

Scenes that are easy to include as candidates

This is the entry point when looking for support roles that work on the enemy side and comparing them, including dual roles such as status ailments and area firepower.

Judgment to lower priority

Effects cannot be determined in situations where valid targets or duplicate rules are unconfirmed. Don't decide boss suitability or final firepower just by role label.

Differences among the 7 candidate families

The table below compares candidates for the same debuff role across the existing general, normal, Zombie Rush, dojo, and beginner tiers. Tier is not the strength of a role alone, but the existing evaluation of each use.

familiesRole TagsGeneralNormalZRDojoBeginner
ビリモ familyDamage increase/range supportSSSSSSSSSS
マルッシュ familyAttack speed buff, damage increase, defense supportSSSSSSSSS
ウミミ familyDeceleration/Increase damage/Area supportSSSSSSS
ガオデン familyIncreased knockback/damage takenSSASS
コマキリ familyVanguard/Continuous attack/Increased damage takenSSASSSS
ヒバイヌ familyWide range firepower/debuffSSSASS
フリコー familySlowdown/Attack speed reduction/StunSSASS

ビリモ family

Damage increase/range support

You can increase the firepower of your allies by increasing the damage they take to the enemy. Easy to use in zombie rush as a range support role.

Check evolution/skills

ウミミ family

Deceleration/Increase damage/Area support

Responsible for continuous range damage, deceleration, and increased damage taken. High ability to support enemy groups.

Check evolution/skills

ガオデン family

Increased knockback/damage taken

Assists in dealing with enemies by knocking back and increasing damage taken. He is a good candidate in situations where you want to push back.

Check evolution/skills

フリコー family

Slowdown/Attack speed reduction/Stun

Suppress enemy movement with deceleration, attack speed reduction, and stun. Easy to use in formations that want to have a strong blocking role.

Check evolution/skills

Use according to purpose

Boss Rally

The current Tier DB does not have a rating column dedicated to Boss Rally, so rankings will not be created on this page. Confirmed countermeasures and conditions for each bossBoss rally strategy.

Concept of prioritizing beginners and training

View for beginners

Beginners should check the normal evaluation/beginner evaluation and the evolution differences of individual pages, and consider candidates that are easy to combine with the main product.

  1. Look at the beginner tier and normal tier and narrow down the candidates that match the mode you are currently using.
  2. Compare the current evolution stage and confirmed skills on individual pages.
  3. Prioritize insufficient firepower, obstruction, and survival support over duplication of the same role.
  4. Evolution Priorityto check the required stars and evolution changes before spending materials.
Distinction between confirmed information and independent evaluation

family names, role labels, each usage tier, and skill values for individual pages are displayed from the existing DB. How to read and develop according to the situation is organized independently by this site. We have not created specifications or boss-specific rankings that cannot be confirmed in-game.

Information status

Updated Last updated

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