

Manteeny Family
Japanese: コマキリ日文名:コマキリ
Manteeny → Stalkerix → Serrabloom → Orchitoria
Quick answer
Independent evaluationIn-game data confirmed
Is Manteeny strong?
Overall SSS / Normal SSS / Zombie SSS / Dojo SSS / Beginners SSS
What is this Tatari for?
Best uses for the Manteeny Family
Zombie Rush by position:Front SS
Main role
Should you evolve Manteeny?
- T2→T3 Depends on application: The number of attacks increases from 3 to 6, and an increase in damage taken is added. The number of consecutive attacks increases and debuffs to enemies are also added.
Evolution covered on this page
Verified evolution paths, skills and values for the Manteeny Family from T1 to T4.
Manteeny evolutions




What changes when it evolves?
T1 Manteeny → T2 Stalkerix
- Skill: 二連撃 → 三連撃
- Number of damage: 2 → 3
T2 Stalkerix → T3 Serrabloom
- Skill: 三連撃 → カマキリの舞
- Number of damage: 3 → 6
- Increased damage taken Increase ratio: 20% (additional)
- Increased damage taken Duration: 3 seconds (additional)
T3 Serrabloom → T4 Orchitoria
- Skill: カマキリの舞 → サクラの舞
- Aura/Grass HP increase initial value: 4% (additional)
- Aura/Grass HP increase maximum value: 20% (additional)
Evolution conditions
Externally confirmed conditions and pending fields are labeled separately. Shared-progress conversion remains unverified.
- T2 Stalkerix
6星 + 通常ステージを20回クリア
External guide evidence - T3 Serrabloom
18星 + 餌付けでステータスを3回上げる + ピンボールでビー玉を15000個発射
External guide evidence - T4 Orchitoria
36星 + 餌付けでランクBにする + 24星の草タタ3体所有 + ピンボールでビー玉45000個発射
External guide evidence
Manteeny Family skills
Performs continuous attacks and deals area damage.
Effect values from external guides
資料のスキル名:二連撃
数値付き効果ポップアップは資料に未掲載。
2026-10-07・外部資料での確認です。ゲーム内最新値との実物照合は未完了。
Reference screenshot
Deals area damage with 3 consecutive attacks.
Effect values from external guides
資料のスキル名:三連撃
数値付き効果ポップアップは資料に未掲載。
2026-10-07・外部資料での確認です。ゲーム内最新値との実物照合は未完了。
Reference screenshot
Performs 6 consecutive attacks and increases damage taken.
Effect values from external guides
資料のスキル名:クイーンの舞(既存ゲーム内資料と表記相違・名称は据え置き)
被ダメージ増加
- 効果
- 増加比率20%
- 効果
- 持続時間3秒
2026-10-07・外部資料での確認です。ゲーム内最新値との実物照合は未完了。
Reference screenshot
In addition to the effects of カマキリの舞, increase the HP of all allies with aura and grass.
Effect values from external guides
資料のスキル名:エンプレスの舞(既存ゲーム内資料と表記相違・名称は据え置き)
被ダメージ増加
- 効果
- 増加比率20%
- 効果
- 持続時間3秒
2026-10-07・外部資料での確認です。ゲーム内最新値との実物照合は未完了。
Reference screenshot
Zombie Rush dedicated skills
Evolution stage T and in-rush level are separate. T4 elemental auras do not apply in Zombie Rush.
Japanese names and descriptions use external guide evidence. Foreign names and unlisted multipliers or cooldowns remain pending.
Lv.3 デュアルブロッサム
攻撃時、一定確率で花びらの刃を2枚追加発射する
External guide evidence 2026-10-07Lv.5 ヒーリングブレード
回復を受けた際、一定確率で刃を発射。一定時間ごとに自身を回復させる
External guide evidence 2026-10-07Lv.7 狂撃
鎌を振り回し広範囲継続ダメージ+自己回復。終了後、一時的に自身が「スタン」状態になる
External guide evidence 2026-10-07Consult about the next evolution
Open the Guide Assistant with the current evolution stage selected.
Related Tatari
Based on the degree of matching of attributes, tiers, and roles, related candidates are displayed using only confirmed data.
Next actions
Continue from verified data to comparison, development, or formation building.
Game evidence and external guides are distinguished, with sources and pending fields for each skill and trial. Zombie Rush dedicated skills are separate from normal skills. Missing numbers are not invented. Tiers are this site’s provisional editorial ratings.
Last updated
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