コロタマ family
コロタマ → コロロック → スカラーべ → スカリギオ
Evolution covered on this page
Verified evolution paths, skills and values for the コロタマ family from T1 to T4.
Quick answer
Independent evaluationIn-game data confirmed
Is コロタマ strong?
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What is this Tatari for?
Best uses for the コロタマ family
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Confirming Role information is currently being collected.
Should you evolve コロタマ?
We are currently collecting evaluation information. We do not post baseless evolution recommendations.
コロタマ evolutions
What changes when it evolves?
T1 コロタマ → T2 コロロック
- Skill name: 一球入魂 → 二球連投
- Dung ball staying time: 9 seconds → 10 seconds
- Dung ball upper limit: 1 → 2
- Deceleration reduction ratio: 30% (additional)
- Deceleration Duration: 3 seconds (additional)
T2 コロロック → T3 スカラーべ
- Skill name: 二球連投 → 三球猛攻
- Dung ball staying time: 10 seconds → 12 seconds
- Dung ball upper limit: 2 → 3
T3 スカラーべ → T4 スカリギオ
- Skill name: 三球猛攻 → 全霊魂球
- Aura/Rock Damage reduction UP initial value: 3.5% (additional)
- Aura/Rock Damage reduction UP maximum value: 17.5% (additional)
コロタマ family skills
一球入魂
Fires a dung ball that stays for a while and causes continuous damage in a small area.
Reference screenshot
二球連投
Leaves multiple dung balls to deal continuous damage and also applies deceleration.
Reference screenshot
三球猛攻
Leaves up to 3 dung balls to deal continuous small area damage and slow down.
Reference screenshot
全霊魂球
In addition to the continuous damage and slowdown of 三球猛攻 family, increases the damage reduction of all allies with auras and rocks.
Reference screenshot
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Related Tatari
Based on the degree of matching of attributes, tiers, and roles, related candidates are displayed using only confirmed data.
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Tatari name, evolution, skills, and numbers are shown in the in-game screenshots. Information that cannot be read is not supplemented by guesswork. Tier is a provisional evaluation unique to this site.
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