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Clash of Critters List of tatas by penetration and role

Compare the three types of penetration roles of Clash of Critters based on confirmed roles, usage tiers, and evolution information. Normal, Zombie Rush, dojo, and beginner's usage are also listed.

Confirmed DBSite Analysis

What is a penetration role?

This site's Tier DB summarizes the families that include "penetration" in their role. For details such as the number of penetrations and targets, priority will be given to the confirmed skills listed on the individual page.

Scenes that are easy to include as candidates

This is a formation that you want to consider dealing with multiple enemies, and this is an entry point for comparing candidates for penetrating roles. Check not only firepower, but also status abnormalities and support roles.

Judgment to lower priority

In situations where the number of enemies, placement, and penetration conditions are unknown, we do not conclude that it is optimal just because it is a penetrating role. The evaluation of a single opponent needs to be checked separately as there is no dedicated Boss column.

Differences among the three candidate families

The table below is a cross-sectional comparison of candidates for the same penetration role in the existing general, normal, Zombie Rush, dojo, and beginner tiers. Tier is not the strength of a role alone, but the existing evaluation of each use.

familiesRole TagsGeneralNormalZRDojoBeginner
ビリジカ familyPenetration/Paralysis/CCSSSSSSSSSSS
ネコオリ familyLong range firepower/deceleration/penetrationSSSSSASSSSSS
ボウズヘビ familyLong range firepower/infinite penetration/stunSSSSSSSSSS

ビリジカ family

Penetration/Paralysis/CC

Combining firepower and CC through penetration, paralysis, and binding. Overseas Overall/Boss/Dojo evaluations and domestic evaluations overlap, so it can be used for a long time in multiple modes.

Check evolution/skills

ネコオリ family

Long range firepower/deceleration/penetration

Easy to aim for 3rd evolution at low cost. Easy to use from the beginning with slowdown, wide range attack, and penetration.

Check evolution/skills

ボウズヘビ family

Long range firepower/infinite penetration/stun

T3's high-speed sound waves penetrate infinitely and can firepower against multiple enemies in a row with a 3% stun. Provisional original evaluation of all modes SS before implementation of Season 1, taking into account the linear layout of the dojo, the dedicated support and range performance of the current ZR environment, and the ease of use for F2P and beginners.

Check evolution/skills

Use according to purpose

Boss Rally

The current Tier DB does not have a rating column dedicated to Boss Rally, so rankings will not be created on this page. Confirmed countermeasures and conditions for each bossBoss rally strategy.

Concept of prioritizing beginners and training

View for beginners

Beginners should prioritize the beginner evaluation and normal evaluation, and check on the individual page whether they can fulfill the required role before evolution.

  1. Look at the beginner tier and normal tier and narrow down the candidates that match the mode you are currently using.
  2. Compare the current evolution stage and confirmed skills on individual pages.
  3. Prioritize insufficient firepower, obstruction, and survival support over duplication of the same role.
  4. Evolution Priorityto check the required stars and evolution changes before spending materials.
Distinction between confirmed information and independent evaluation

family names, role labels, each usage tier, and skill values for individual pages are displayed from the existing DB. How to read and develop according to the situation is organized independently by this site. We have not created specifications or boss-specific rankings that cannot be confirmed in-game.

Information status

Updated Last updated

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