

Blowfin Family
Japanese: フグマル日文名:フグマル
Blowfin → Puffbelly → Chefugu → Pyromaki
Quick answer
Independent evaluationIn-game data confirmed
Is Blowfin strong?
Overall B / Normal A / Zombie B / Dojo B / Beginners B
What is this Tatari for?
Best uses for the Blowfin Family
Zombie Rush by position:Front S
Confirming Role information is currently being collected.
Should you evolve Blowfin?
We are currently collecting evaluation information. We do not post baseless evolution recommendations.
Evolution covered on this page
Verified evolution paths, skills and values for the Blowfin Family from T1 to T4.
Blowfin evolutions




What changes when it evolves?
T1 Blowfin → T2 Puffbelly
- Skill: 板前修行 → 酢飯デビュー
- Sushi recovery multiplier: 10% (additional)
- Number of sushi: 1 (additional)
- Consistent attack power increase ratio: 15% (additional)
- Consistent Duration: 4 seconds (additional)
T2 Puffbelly → T3 Chefugu
- Skill: 酢飯デビュー → 匠の一貫
- Number of sushi: 1 → 2
T3 Chefugu → T4 Pyromaki
- Skill: 匠の一貫 → 美酒ラン二つ星
- Aura/Flame Attack power increase initial value: 2.5% (additional)
- Aura/Flame Attack power increase maximum: 12.5% (additional)
Evolution conditions
Externally confirmed conditions and pending fields are labeled separately. Shared-progress conversion remains unverified.
- T2 Puffbelly
6星
- T3 Chefugu
18星 + 餌付けでステータスを3回上げる + エナジードリンクを5000本使用
External guide evidence - T4 Pyromaki
36星 + 餌付けでランクBにする + 弁当24個作成 + エナジードリンク20000本使用
External guide evidence
Blowfin Family skills
When you receive damage from a nearby enemy, you will counterattack and deal area damage. Heals himself when there is no need to counterattack.
Effect values from external guides
資料のスキル名:板前修行
数値付き効果ポップアップは資料に未掲載。
2026-10-07・外部資料での確認です。ゲーム内最新値との実物照合は未完了。
Reference screenshot
In addition to counterattacks and self-healing, it also heals allies by feeding them sushi and grants them "consistent attack power increase."
Effect values from external guides
資料のスキル名:酢飯デビュー
一貫-攻撃力増加
- 効果
- 増加比率15%
- 効果
- 持続時間4秒
2026-10-07・外部資料での確認です。ゲーム内最新値との実物照合は未完了。
Reference screenshot
In addition to counterattack and self-healing, feed 2 allies sushi to heal them and grant "consistent attack power increase".
Effect values from external guides
資料のスキル名:匠の一貫
一貫-攻撃力増加
- 効果
- 増加比率15%
- 効果
- 持続時間4秒
2026-10-07・外部資料での確認です。ゲーム内最新値との実物照合は未完了。
Reference screenshot
In addition to counterattacks, self-healing, recovery from sushi, and increased attack power, it deploys aura and flame.
Effect values from external guides
資料のスキル名:美酒ラン二つ星
一貫-攻撃力増加
- 効果
- 増加比率15%
- 効果
- 持続時間4秒
2026-10-07・外部資料での確認です。ゲーム内最新値との実物照合は未完了。
Reference screenshot
Zombie Rush dedicated skills
Evolution stage T and in-rush level are separate. T4 elemental auras do not apply in Zombie Rush.
Japanese names and descriptions use external guide evidence. Foreign names and unlisted multipliers or cooldowns remain pending.
Lv.3 ラーメン屋出前
ラーメン屋台を設置する。攻撃時、一定の確率で追加のラーメンを発射し、仲間を回復する
External guide evidence 2026-10-07Lv.5 鳥鬼族
焼き鳥台を設置する。一定時間ごとに自身を回復し、焼き鳥を発射して小範囲ダメージを与える。ダメージを受けると、次の発射までの間隔が短縮される
External guide evidence 2026-10-07Lv.7 寿司軍艦
船盛を出撃させ、進路上の敵にダメージを与える。その後、船盛が爆発して範囲ダメージと「燃焼」を与え、中心部には追加ダメージと「スタン」を与える
- ダメージ倍率
- 450% 外部攻略資料
Consult about the next evolution
Open the Guide Assistant with the current evolution stage selected.
Related Tatari
Based on the degree of matching of attributes, tiers, and roles, related candidates are displayed using only confirmed data.
Next actions
Continue from verified data to comparison, development, or formation building.
Game evidence and external guides are distinguished, with sources and pending fields for each skill and trial. Zombie Rush dedicated skills are separate from normal skills. Missing numbers are not invented. Tiers are this site’s provisional editorial ratings.
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