v0.46.1 · Sep 1, 2026

Zombie Siege Guide

A practical Zombie Siege guide based on Japanese-version field verification: prepare Rage and Lock-On at 1x, target Shaman at 200x, switch to Shocker when crowded, and track points per coin.

Field verification

Basic high-score route

  1. STEP 1Collect Rage at 1x

    Prepare in the low-cost arena.

  2. STEP 2Target small Zobos

    Use Rage while collecting Lock-On.

  3. STEP 3Check room traffic

    Inspect the 200x arena and boss competition.

  4. STEP 4Move to 200x

    Enter after preparing buffs and coins.

  5. STEP 5Prioritize Shaman

    Use Lock-On when the target is not crowded.

  6. STEP 6Switch to Shocker if crowded

    Avoid losing the finish after spending coins.

Low multiplier or high multiplier?

Low multiplier: preparation

  • Collect Rage at 1x
  • Farm Lock-On from small targets
  • Limit coin use while preparing buffs

High multiplier: scoring

  • Prioritize Shaman at 200x
  • Switch to Shocker when contested
  • Concentrate coins on high-score targets

The core route is “prepare low, score high,” rather than staying at the highest multiplier from the beginning.

Field verificationCommunity cross-check

Get Lock-On before moving up

Across the verified Japanese-version runs, collecting Rage at 1x and then attacking small Zobos while Rage was active was a practical way to build a Lock-On stock. Prepare target selection before entering a high-multiplier arena.

No guaranteed drop claim

This evidence does not prove that a specific small Zobo always drops Lock-On. Exact drop conditions remain pending.

Default target: Shaman at 200x

First choice: Shaman

Prioritize Shaman for a high-score run, while accounting for kill-rate variance, active buffs, room population and competition.

Second choice: Shocker

When several players are contesting Shaman, switch to Shocker instead of paying into a target another player may finish.

Effective value = theoretical points efficiency × chance that you secure the defeat

An uncontested Shocker can outperform a heavily contested Shaman in actual points per coin.

Look for a quieter room

Immediately check the number of players around 200x, who is attacking Shaman, the Shocker area and how quickly boss targets disappear. Change rooms before committing a large coin stack.

  1. Shaman is openTarget Shaman
  2. Shaman is crowdedSwitch to Shocker
  3. Shocker is crowded tooConsider another room
  4. The whole high-multiplier area is crowdedMove rooms

Do not cycle forever for a completely empty room. A room is good enough when you can lead the Shaman attempt.

Measure efficiency with points per coin

Hunt Coins usedabout 500,000 / run
Score earnedover 10,000,000 / run
Observed efficiencyabout 20+ points / coin

Field verification This route was tested twice. Both runs used about 500,000 Hunt Coins and exceeded 10,000,000 points; one exceeded 11,000,000 points. These are observed results, not guaranteed returns. Buffs, room traffic, boss selection and competing finishes can change them substantially.

Current score ÷ Hunt Coins used = points per coin

Example: 5,000,000 points ÷ 300,000 coins = about 16.7 points per coin. It is below the verified 20+ points-per-coin result, but two runs are not enough for fixed good/average/bad tiers.

Evidence and legacy separation

Field verification

Current availability, the full route, two runs above 10,000,000 points on about 500,000 coins each, one run above 11,000,000 points, and about 20+ points per coin.

Community cross-check

Multiplier arenas, boss priority, quiet-room selection and the evolution-based kill-chance concept.

Legacy: chest-drop version

The pre-July 15, 2026 chest-drop format is kept only as historical information and is not mixed into the current scoring route.

Human Verification

The full current Japanese help, exact Rage/Lock-On drop rules, and current per-boss defeat rates and point values remain pending.

Sources

No external images, tables, article copy, HTML or CSS are reused. Facts are rewritten in this site’s own structure and wording.

Information status

Verified in game Externally confirmed Pending

Last checked: Sep 1, 2026

Data policy

October 7, 2026 source review

Hunt Coin cost follows the field multiplier, and points are shared by the team. Evolution bonuses are blue 0%, purple 2.5%, gold 5%, red 7.5%, rainbow 10%; the guide states elemental matchup does not apply. The aggregate expected value is withheld because its calculation and rounding are unclear.

External guide evidence · October 7, 2026 source review